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 My new Project - Source Mod

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Don Punch
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PostSubject: My new Project - Source Mod   Tue Nov 04, 2008 12:44 pm

My next project is currently underway. I should be finishing the script sometime either today or tomorrow. From there I will be starting some level design. I will be publicly releasing info on it in the next week or so.

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Griffonzo
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PostSubject: Re: My new Project - Source Mod   Wed Nov 05, 2008 2:43 pm

Oh joy, lets just hope people are still going to this website.
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PostSubject: Re: My new Project - Source Mod   Thu Nov 06, 2008 4:39 pm

Just waiting for Don to ask me for whatever he may need.
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Don Punch
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PostSubject: Re: My new Project - Source Mod   Thu Nov 06, 2008 5:12 pm

Check back in tonight, and I will have something for you Shon.

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PostSubject: Re: My new Project - Source Mod   Sun Nov 09, 2008 2:23 am

And on the 7th day, Don finished the script to the new mod, and this pleased Don, and it was good.


Finally finsihed the design doc's to the new source mod. Production will start on the mapping, and concept art this next week.

This is a key point in production here. Now that everything has been prepared, any team member in any stage of production will be able to use these doc's to work on the project. Even without communication from me.

I will be publicly releasing info on this mod in about 2 weeks from today.

By that time I will have the website and forums up too.

So sit back and relax, this is where it starts getting exciting.

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PostSubject: Re: My new Project - Source Mod   Sun Nov 09, 2008 2:20 pm

Don Punch wrote:
And on the 7th day, Don finished the script to the new mod, and this pleased Don, and it was good.


Finally finsihed the design doc's to the new source mod. Production will start on the mapping, and concept art this next week.

This is a key point in production here. Now that everything has been prepared, any team member in any stage of production will be able to use these doc's to work on the project. Even without communication from me.

I will be publicly releasing info on this mod in about 2 weeks from today.

By that time I will have the website and forums up too.

So sit back and relax, this is where it starts getting exciting.

Will we be dubbed Team Mobius as to reaffirm an old title? It would be proper to solidify a name, whether or not the members of the team change, the product needs a group to have originated from.
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Don Punch
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PostSubject: Re: My new Project - Source Mod   Sun Nov 09, 2008 11:47 pm

This will be independant of Project: Mobius. The team has yet to be built. The new forums and website will also be up this week.

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PostSubject: Re: My new Project - Source Mod   Thu Dec 04, 2008 5:02 pm

Production of the new Source Single player mod is well under way.

I have started building the team, and am currently working on modeling some new weapons for it.

This is still in the very early stages of work, but you can get the idea.

I will have the link up to the new website very soon, as I am still deciding on the name of the new mod.

You can either set it down in front of you, or toss it. I havn't started on the remote detonator yet.


Note: the grey area's are untextured.




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PostSubject: Re: My new Project - Source Mod   Tue Jan 20, 2009 9:47 pm

Looks wonderrrrrrrrfullllllllllllllllllllll Don. Even better then Black Mesa.
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Wake
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PostSubject: Re: My new Project - Source Mod   Wed Jan 21, 2009 5:18 am

Source mod for what? Is it a source version of HL1?
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PostSubject: Re: My new Project - Source Mod   Wed Jan 21, 2009 5:36 am

I thought source could only apply to HL2, guess i'm wrong, :S
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PostSubject: Re: My new Project - Source Mod   Wed Jan 21, 2009 11:35 am

source doesnt apply to a specific game, alot of games use source.

you can put shitty hl1 models on the source engine, but theyll look like shit. which is exactly what valve did.
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PostSubject: Re: My new Project - Source Mod   Wed Feb 25, 2009 6:32 am

Don Punch wrote:
Production of ...

I'd like to see that printplate with proper bumpmapping Very Happy should be interesting
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