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 Time Table for completing Project: Mobius

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Don Punch
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PostSubject: Time Table for completing Project: Mobius   Thu Aug 28, 2008 11:06 pm

This is a simple rundown of the time remaining befor the release date.


All times are GMT -6 ( Central Standard Time US)

73 hours out / 3 days ( time of post )

-all Dev Team needs to review their sections to see projects still needing completion

48 Hours out / 2 days

- Mapping should be close to finished
- all Textures, sounds, art, should be turned in


36 hours out

- RP laws should be well underway
- RP senarios should start to be constructed
- All dev team planing on playing should apply for leadership roles to get RP off to a stronge start

24 hours out / 1 day

- All mapping should be completed
- a full day of beta testing to find all bugs, brush errors, and texture mis-alignments
- All RP forums threads needed for start should be completed
- Have a good idea about who admins will be
- All required player models need to be ready

12 hours out

- Begin coding plugins, and properties
- Compile joblist into plugins
- Setup all SQL Tables
- Configure any 3rd party plug-ins

6 Hours out

- Compile maps for grande opening
- All models need to be turned in
- Begin animating new weapon ( staff only, bow is already animated )
- Create a thread with Introduction to Mobius in the Senario section

1 hour out

- All Dev Team and TSRP admins be on forums and in servers ready for launch
- Contact all the ppl you know about the upcoming launch.


30 mins out

- All Plugins, and sql tables should be ready
- All TSRP admins check their access levels and commands
- Final test to check all doors for proper coding and job association

5 mins out

- Restart servers, and get to your pre assigned area's
- make sure all doors that should be closed/locked are

Huzzaaaa lets do this shit!

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Jimbolias
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PostSubject: Re: Time Table for completing Project: Mobius   Thu Aug 28, 2008 11:46 pm

This made me pretty excited.
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Don Punch
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PostSubject: Re: Time Table for completing Project: Mobius   Sun Aug 31, 2008 4:45 am

Keep this within the Dev Team and Admin staff, but there is a situation... lol



Ok, its not a deal breaker here, but it is gonna require me to redo the E'Newa side.

Not completely, but I will have to redo it, like I had to redo the moonbase a long time ago.

I have reached the deadly error while compiling of MAX_MAP_CLIPNODES, which means I have to make some changes. I know excatlly how to fix it, and I can make it compile just by tweaking the compiler, but I am already reaching this error befor adding anything new to the ENewa side.

So, that being said, I will make an announcement tomorrow, letting people know it will be another 24-48 hours.


It's kinda funny this happened when it did, because I was talking to Jimbo about a great idea I had for the E'Newa side, and now this will give me the oppourtunity to do it. I am thinking of making it a tree village. To do that, I would have to remove the mountain/caves.... With the error I got, they are comming out anyways, no 2 ways around it.

Since there is not a huge flocking of applications to the E'Newa so far anyways, it will be ok to reduce the size of the village.

I guess what I am tring to say is... Mobius will be delayed a couple days. I will still be spending every moment I have until it is ready.

Once again, KEEP THIS WITHIN THE DEV TEAM AND ADMIN GROUP.

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chilled
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PostSubject: Re: Time Table for completing Project: Mobius   Sun Aug 31, 2008 6:17 am

rgr, no worries don.
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HoltK
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PostSubject: Re: Time Table for completing Project: Mobius   Sun Aug 31, 2008 11:29 am

Dont worry, we can keep the champagne in the fridge a little longer.

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PostSubject: Re: Time Table for completing Project: Mobius   Tue Sep 02, 2008 7:42 pm

Hmm, well I am just tryinhg to get it to compile now. I am slowly stripping things away to get it all to fit.

So far i have removed.....

The Large building on the Enewa side
The entire subway


lol


I am working on finding a way to get it compiled without removing any main strutures.

I guess if there isnt a train, the stations can be removed too, but i still think they should be there to act as a buffer between cities

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chilled
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 03, 2008 12:02 am

No trains?aww was looking forward to those.

If it's gotta be done it's gotta be done Razz
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NicoK
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 03, 2008 12:50 am

The train was fun Razz
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chilled
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 03, 2008 2:00 am

I know lol. I think I'm going to go cry.
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 03, 2008 12:45 pm

I know, the hardest thing about making maps this big is deciding what to remove when the time comes

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chilled
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 03, 2008 3:51 pm

I did like the idea of the train station that has a gate than can lock people out. We could have a gatekeeper that allows or throws people out. The gate would be on automatically open when the server first loaded, but when the gatekeeper gets on he can control it?

edit: also i get home about 10 minutes before the launch just to let you know.
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Don Punch
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PostSubject: Re: Time Table for completing Project: Mobius   Tue Sep 16, 2008 9:33 pm

Quote:
36 hours out

- RP laws should be well underway
- RP senarios should start to be constructed

24 hours out / 1 day

- All mapping should be completed
- a part day of beta testing to find all bugs, brush errors, and texture mis-alignments
- All RP forums threads needed for start should be completed
- Have a good idea about who admins will be
- All required player models need to be ready


12 hours out

- Begin coding plugins, and properties
- Compile joblist into plugins
- Setup all SQL Tables
- Configure any 3rd party plug-ins

6 Hours out

- Compile maps for grande opening
- All models need to be turned in
- Begin animating new weapon ( staff only, bow is already animated )
- Create a thread with Introduction to Mobius in the Senario section

1 hour out

- All Dev Team and TSRP admins be on forums and in servers ready for launch
- Contact all the ppl you know about the upcoming launch.


30 mins out

- All Plugins, and sql tables should be ready
- All TSRP admins check their access levels and commands
- Final test to check all doors for proper coding and job association

5 mins out

- Restart servers, and get to your pre assigned area's
- make sure all doors that should be closed/locked are

Huzzaaaa lets do this shit!



Updated and Timer started ( not the timer for launch, but yea, pretty much )

We are closer to the 24 hour mark than the 36 hour mark now. hopping to have it released around noon - 5pm

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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 17, 2008 1:10 am

Lets do this chum, LEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOYYYYYYYYYYYYYYYYYYYYYYYYYY JJJJJJJJJJJJJJJJJJJJJJJJEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNNNNNNNKIIIIIIIIIIIIIIIIINNNNNNNNNNNSSSSSSS
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PostSubject: Re: Time Table for completing Project: Mobius   Wed Sep 17, 2008 11:53 am

You can cut the anticipation with a billy club ;-)
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