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 A Comprehensive Guide to UT Mapping

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Don Punch
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Hmm whats this now: Cruisin' down the street in my '64

PostSubject: A Comprehensive Guide to UT Mapping   Tue May 19, 2009 5:49 pm

When I started working with UT engine I needed a few tutorials and came across this list and found it to be pretty useful. It ranges from having UT mapping tutorials to have scripting and modeling tutorials.

A list of helpfull mapping tools ( http://www.ataricommunity.com/forums...d.php?t=472406 )
Unreal Editor Terminology ( http://wiki.beyondunreal.com/wiki/Terminology )
Epics Guide to Mapping ( http://udn.epicgames.com/Two/WebHome )
Angelmappers intro into UED ( http://angelmapper.com/tutorials.htm )
My first level, by Architectonic ( http://www.planetunreal.com/architec...rst_level.html )
Several sorted tutorials ( http://www.master-builder.org.uk/Unreal/ )
http://www.unreal-design.com A French site on UED.
UTManic's tutorials ( http://www.utmaniac.com/gate.html?name=UT2k3_Tutorials ) according to the site they have about 500 tutorials..
The Phalanx mapping community ( http://www.planetunreal.com/phalanx/ ) These guys are the gods of UED, the legendary Hourences is part of this group.
A similar list to this one, only shorter ( http://www.digital-architect.org/blo...22-143046#ued3 )

Mapping Basics

The UED tools (read me first) ( http://wiki.beyondunreal.com/wiki/Learn_The_Tools )
Basic Onslaught mapping ( http://www.psyonix.com/OnslaughtMapTutorial.shtml )
Making a room ( http://wiki.beyondunreal.com/wiki/Create_A_Room )
applying a texture ( http://wiki.beyondunreal.com/wiki/Apply_The_Texture )
Adding a ladder ( http://wiki.beyondunreal.com/wiki/Add_A_Ladder )
Adding blood effects ( http://wiki.beyondunreal.com/wiki/Blood_Effects )
Fog Effects ( http://wiki.beyondunreal.com/wiki/Fog )
Making a jumppad ( http://wiki.beyondunreal.com/wiki/Create_A_Jump_Pad )
Adding a block ( http://wiki.beyondunreal.com/wiki/Category_Tutorial )
Adding a static mesh ( http://wiki.beyondunreal.com/wiki/Add_A_Static_Mesh )
Adding water ( http://www.slayweb.com/tutorials/tut1.php )
Adding a Volume ( http://wiki.beyondunreal.com/wiki/Add_A_Volume )
Building terrain ( http://wiki.beyondunreal.com/wiki/Bu...n_Outside_Area )
Building a Skybox ( http://wiki.beyondunreal.com/wiki/Building_A_SkyBox )

Rebuilding your map ( http://wiki.beyondunreal.com/wiki/Rebuild )
-------> Creating your first tutorial map ( http://wiki.beyondunreal.com/wiki/Creating_DM-Quadroid ) <--------

Intermediate

Creating moving objects ( http://wiki.beyondunreal.com/wiki/Mover_Topics )
2D shapes ( http://wiki.beyondunreal.com/wiki/Making_A_2D_Shape )
Lifts ( http://wiki.beyondunreal.com/wiki/Making_Lifts )
Teleporters ( http://wiki.beyondunreal.com/wiki/Usable_Teleporter )

Advanced Mapping

Warpzones ( http://wiki.beyondunreal.com/wiki/Warping )
Creating advanced Skyboxes ( http://developer.valvesoftware.com/w...box_-_Advanced )

Optimization

General Optimization ( http://wiki.beyondunreal.com/wiki/Map_Optimization )
Zone Portals ( http://wiki.beyondunreal.com/wiki/Zone_Portal )
Zones ( http://wiki.beyondunreal.com/wiki/Zoning )
Anti-Portals ( http://udn.epicgames.com/Two/LevelOp...ionAntiportals )

Sculpting terrain in UT

Sculpting basic terrain in UED ( http://ut2004.titaninternet.co.uk/fo...0&postcount=23 )
Painting your terrain ( http://ut2004.titaninternet.co.uk/fo...5&postcount=25 )

The following links are for creating Terrain using the TerraGen program.note: this is more advanced

TerraGen homepage ( http://www.planetside.co.uk/terragen/ )
A downloadable example with extensive documentation ( http://www.silveribex.com/mt/archive...llsExample.zip )
Creating terrain in TerraGen and adding it to your Map ( http://www.silveribex.com/mt/archives/000046.html#more )

scripting

Bot Pathing ( http://unreal.epicgames.com/ut2ai.htm )
Bot Pathing ( http://blitz.unrealplayground.com/tutorials/bots.html )

Tools/Additions for working with UED

The mesh browser for UED ( http://wiki.beyondunreal.com/wiki/Mesh_Browser_Project ) For quick and smooth locating meshes and textures
nvidia tools ( http://developer.nvidia.com/object/p...s_plugins.html )
Gimp ( http://www.gimp.org/)
ORB ( http://engineering.soclab.bth.se/tools/177.aspx )
Texture Maker ( http://www.i-tex.de/)
Displacement Map Creator ( http://66.70.170.53/Ryan/heightmap/heightmap.html )
Dynamic weather effects ( http://www.marzerium.com/MarZer/DWeather/ )

Color Theory
The Colour theory ( http://conceptart.org/forums/showthread.php?t=9504 )
The Colour theory, continued ( http://conceptart.org/forums/showthread.php?t=9505 )

Texture Creation

Several 100 tutorials for texture creation ( http://www.tutorialized.com/tutorial...and-Patterns/1 )
Texture creation pt.1 ( http://www.doom3world.org/phpbb2/viewtopic.php?t=482 )
Texture creation pt.2 ( http://www.doom3world.org/phpbb2/viewtopic.php?t=483 )
Creating bumpmaps from real World photographs ( http://www.doom3world.org/phpbb2/viewtopic.php?t=7804 )
Using the GIMP to create normalmaps ( http://www.doom3world.org/phpbb2/viewtopic.php?t=10585 )
Using 'renderbumpflat' to create textures ( http://www.doom3world.org/phpbb2/viewtopic.php?t=563 )
'renderbumpflat' tricks and tips ( http://www.doom3world.org/phpbb2/viewtopic.php?t=1007 )
Creating bumpmaps from images pt.1 ( http://www.quake3bits.com/htm/tutori...rom_images.htm )
Creating bumpmaps from images pt.2 ( http://www.quake3bits.com/htm/tutori...images_pt2.htm )

Normal Mapping

Normal Mapping ( http://www.monitorstudios.com/bclowa...mal_maps1.html )
CGTalk - Normal Mapping in 3ds max ( http://www.cgtalk.com/showthread.php?s=&postid=833112 )
Generating and using normal maps in Maya ( http://www.drone.org/tutorials/normal_maps.html ) nsfw
Creating Normal Maps with Cinema 4d ( http://members.shaw.ca/jimht03/normal.html )
Normal Mapping Tutorial by Ben Cloward *very good tutorial* ( http://www.monitorstudios.com/bclowa...mal_maps1.html )
Normal mapping tutorial by Gary Pate ( http://www.ionization.net/tutsmain.htm )
Normal Mapping for Games ( http://www.cgtalk.com/showthread.php?t=129627 )
How to create Bump Maps with Photoshop ( http://reality.artificialstudios.com...in/BumpMapping )
Normal-Mapping in 3dsmax 7 - It's easy! by moppius ( http://www.cgchat.com/forum/showthre...&postid=196134 )
Good texturing tutorial and 3dsmax videos by Ben Mathis ( http://www.poopinmymouth.com/tutorial/tutorial.htm )

Modeling

Modeling a static mesh ( http://wiki.beyondunreal.com/wiki/Static_Mesh_Modeling )
Modeling in Maya and 3dMax ( http://www.planetquake.com/polycount...utorials.shtml )
importing meshed from 3dMax ( http://www.planetunreal.com/fordy/gr.../contents.html )

Video tutorials

3dBuzz.com ( http://www.3dbuzz.com/vbforum/sv_dl_index.php ) Several gigabytes of tutorials
You will need to register to acces the videos.

Questions and Answers
assorted Onslaught mapping related questions answerd by HunterW ( http://ut2004.titaninternet.co.uk/fo...7&postcount=29 )

If you have any questions, don't hesitate to ask, that's what we're here for

Other Resources
#UED @ 3dBuzz.com ( irc://dl1.3dbuzz.com:6667/UED )
#unrealed @ EnterTheGame.Com ( irc://irc.enterthegame.com/unrealed ) this one is more active.
#unrealed @ QuakeNet.Com ( irc://irc.Quaknet.com/unrealed )
A complete downloadable guide to UED (33mb's) ( http://wiki.beyondunreal.com/dl.php/...ki-offline.zip )
The "Mastering Unreal Technology" book ( http://www.amazon.co.uk/exec/obidos/ASIN/0672326922/ ) (Costs 18.25 or 45,49 on www.Bol.com ( http://www.Bol.com ))
Higly recommended by the #Unrealed crowd

Copywrite to these tutorials goes to their respective sites and writers, see links for details


Got problems finding idea's? No inspiration? Look no further

Note: Always go to the disclaimer of the site you get your textures from, can you use it? If not ask the autor if you may use it

Texture Resources

Paul Jaquays Texture Resources (http://www.jaquays.com/gameart/texture_resources.html)
http://www.gamesextract.com/
http://www.animax.it/animax/Textures.htm
http://www.mayang.com/textures/
http://www.morguefile.com/
http://www.doom3world.org/phpbb2/vie...p://www.sxc.hu
http://www.locationworks.com/library/cat/29/25/01.html
http://www.monitorstudios.com/bclowa..._textures.html
http://www.grsites.com/textures/
http://www.imageafter.com/
http://www.freefoto.com/index.jsp
http://www.afflict.net/
http://downloads.kingpinforever.com/textures/
http://www.art.net/~jeremy/photo/pub..._frameset.html
http://digitalcraftsman.com/textureBin/textureBin.htm
http://astronomy.swin.edu.au/~pbourke/texture/
http://www.uniquemarble.com/tile12to19.htm

Architecture and mapping inspiration

http://www.abandoned-places.com/
Just an awesome website, lost of great inspiration there.

http://www.oboylephoto.com/
It has AWESOME pictures of insane asylums, train graveyards, orphanages from hell, old hospitals, mines etc.

http://www.brynmawr.edu/Acads/Cities/wld/wcapts1.html
A lot of different stuff, mostly architectural, and often ancientish.

http://www.maciejkuciara.com/index2.html
He's got some awsome environmental concepts

http://www.wildpixels.com/brasshorse/chroma.htm
Awsome concept art

http://www.marinedream.net/gallery.htm
Lots of paintings, few concept things, but definitally worth checking out.

http://hem.bredband.net/splinepusher/
lots and lots of inspirational art.

http://korysdiner.homestead.com/file...s/kory_LOK.htm
Concept art from SoulReaver

http://www.goodbrush.com/mainpage/index2.htm
Tons of great concepts and idea's

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